28
May
D&D and Star Wars Designer Rodney Thompson Turns His Hand To Cyberpunk in Neon City Outlaws
Even if you don't know Rodney Thompson’s name you are likely to have played one of his games. He’s the designer of Lords...
27
May
Designer Diary: High Tide | BoardGameGeek News
by Marceline Leiman
Oftentimes, the more personal a design is, the harder it is to turn it into a product.
In most cas...
08
May
Designer Diary: The Birth of Trickerion | BoardGameGeek News
by Viktor Péter
The Beginning
Great games are often born as a result of meticulous planning and years of industry expe...
06
May
Designer Diary: How Corps of Discovery Came to Be | BoardGameGeek News
by Jay Cormier
Corps of Discovery started, in essence, on a call with Buffalo Games.
John Bell from Buffalo Games aske...
02
May
Designer/Publisher Diary: Lifeboat | BoardGameGeek News
by Jeff Siadek
The seed of the idea came in the mid-1990s when I was playing a game with friends that was better suited...
29
Apr
Designer Diary: Flash Point: Legacy of Flame | BoardGameGeek News
by Ken Franklin
In December 2020, game designer Ken Franklin was having a random conversation with Tricia Sydney, the...
25
Apr
Designer Diary: Timelancers | BoardGameGeek News
by Party Tails
Traveling Back to the Beginning
The development process for Timelancers started in 2020 and stemmed fro...
22
Apr
Designer Diary: 7th Inning Stretch, or Game Design Is 90% Mental, and the Other Half Is Physical | BoardGameGeek News
by Justin Schroeder
There is, perhaps, no greater analogy for game design than baseball. To the casual observer, baseba...
20
Apr
Designer Diary: Top Tier | BoardGameGeek News
by Stopgap Games
Hey, we're Stopgap Games — three board game hobbyists-turned-designers, and we recently launched our f...
18
Apr
Designer Diary: Push Push Penguin, or A Bias Towards Waddling | BoardGameGeek News
by Christopher Chan
It's amazing what three bored board game designers can do on a six-hour car ride.
Push Push Pengui...