29
Apr
Designer Diary: Flash Point: Legacy of Flame | BoardGameGeek News
by Ken Franklin
In December 2020, game designer Ken Franklin was having a random conversation with Tricia Sydney, the...
25
Apr
Designer Diary: Timelancers | BoardGameGeek News
by Party Tails
Traveling Back to the Beginning
The development process for Timelancers started in 2020 and stemmed fro...
22
Apr
Designer Diary: 7th Inning Stretch, or Game Design Is 90% Mental, and the Other Half Is Physical | BoardGameGeek News
by Justin Schroeder
There is, perhaps, no greater analogy for game design than baseball. To the casual observer, baseba...
20
Apr
Designer Diary: Top Tier | BoardGameGeek News
by Stopgap Games
Hey, we're Stopgap Games — three board game hobbyists-turned-designers, and we recently launched our f...
18
Apr
Designer Diary: Push Push Penguin, or A Bias Towards Waddling | BoardGameGeek News
by Christopher Chan
It's amazing what three bored board game designers can do on a six-hour car ride.
Push Push Pengui...
15
Apr
Designer Diary: Super Boss Monster | BoardGameGeek News
by Hayden Dillard
Super Boss Monster is the 2025 sequel to Boss Monster: The Dungeon Building Card Game. It's a great e...
08
Apr
Designer Diary: Galactic Cruise | BoardGameGeek News
by Koltin Thompson
Galactic Cruise is a heavy, strategic Eurostyle game featuring worker placement, tableau building, m...
06
Apr
Designer Diary: Here Lies | BoardGameGeek News
by Jasper Beatrix
Particular feelings come with each game. There are those grinds when a game is built brick by brick i...
05
Apr
Designer Diary: Gun It | BoardGameGeek News
by Randy OConnor
The car races down the road. Words are spoken amongst the crew. Equipment changes hands — then time ru...
05
Apr
Designer Diary: Unstoppable, or A Roguelike, Momentum Deck-Building Game | BoardGameGeek News
by John Clair
Callouts and Credits
I want to lead off with some callouts and credits.
As ever, the many good folks wh...