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Welcome to SMOOSH JUICE, we look through the internet to fined awesome topics and feeds to display for you here in one easy location :) big shout out to the RSS Feeds and please do check out their websites for more content and cool stuff! www.boardgamegeek.com/blog/1 and https://dndblogs.com/

Recent Comments
    d&d-and-star-wars-designer-rodney-thompson-turns-his-hand-to-cyberpunk-in-neon-city-outlaws
    28 May
    Designer

    D&D and Star Wars Designer Rodney Thompson Turns His Hand To Cyberpunk in Neon City Outlaws

    • May 28, 2025
    • By author-avatar Admin
    • 0 comments
    Even if you don't know Rodney Thompson’s name you are likely to have played one of his games. He’s the designer of Lords...

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    designer-diary:-high-tide-|-boardgamegeek-news
    27 May
    Boardgame, Designer, geek

    Designer Diary: High Tide | BoardGameGeek News

    • May 27, 2025
    • By author-avatar GeyseyAdvisor
    • 0 comments
    by Marceline Leiman Oftentimes, the more personal a design is, the harder it is to turn it into a product. In most cas...

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    designer-diary:-the-birth-of-trickerion-|-boardgamegeek-news
    08 May
    Boardgame, Designer, geek

    Designer Diary: The Birth of Trickerion | BoardGameGeek News

    • May 8, 2025
    • By author-avatar petervik
    • 0 comments
    by Viktor Péter The Beginning Great games are often born as a result of meticulous planning and years of industry expe...

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    designer-diary:-how-corps-of-discovery-came-to-be-|-boardgamegeek-news
    06 May
    Boardgame, Designer, geek

    Designer Diary: How Corps of Discovery Came to Be | BoardGameGeek News

    • May 6, 2025
    • By author-avatar jcormier
    • 0 comments
    by Jay Cormier Corps of Discovery started, in essence, on a call with Buffalo Games. John Bell from Buffalo Games aske...

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    designer/publisher-diary:-lifeboat-|-boardgamegeek-news
    02 May
    Boardgame, Designer, geek

    Designer/Publisher Diary: Lifeboat | BoardGameGeek News

    • May 2, 2025
    • By author-avatar ourhero
    • 0 comments
    by Jeff Siadek The seed of the idea came in the mid-1990s when I was playing a game with friends that was better suited...

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    designer-diary:-flash-point:-legacy-of-flame-|-boardgamegeek-news
    29 Apr
    Boardgame, Designer, geek

    Designer Diary: Flash Point: Legacy of Flame | BoardGameGeek News

    • April 29, 2025
    • By author-avatar drkenfp
    • 0 comments
    by Ken Franklin In December 2020, game designer Ken Franklin was having a random conversation with Tricia Sydney, the...

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    designer-diary:-timelancers-|-boardgamegeek-news
    25 Apr
    Boardgame, Designer, geek

    Designer Diary: Timelancers | BoardGameGeek News

    • April 25, 2025
    • By author-avatar PartyTails
    • 0 comments
    by Party Tails Traveling Back to the Beginning The development process for Timelancers started in 2020 and stemmed fro...

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    designer-diary:-7th-inning-stretch,-or-game-design-is-90%-mental,-and-the-other-half-is-physical-|-boardgamegeek-news
    22 Apr
    Boardgame, Designer, geek

    Designer Diary: 7th Inning Stretch, or Game Design Is 90% Mental, and the Other Half Is Physical | BoardGameGeek News

    • April 22, 2025
    • By author-avatar jschroeder24
    • 0 comments
    by Justin Schroeder There is, perhaps, no greater analogy for game design than baseball. To the casual observer, baseba...

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    designer-diary:-top-tier-|-boardgamegeek-news
    20 Apr
    Boardgame, Designer, geek

    Designer Diary: Top Tier | BoardGameGeek News

    • April 20, 2025
    • By author-avatar Stopgap_Games
    • 0 comments
    by Stopgap Games Hey, we're Stopgap Games — three board game hobbyists-turned-designers, and we recently launched our f...

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    designer-diary:-push-push-penguin,-or-a-bias-towards-waddling-|-boardgamegeek-news
    18 Apr
    Boardgame, Designer, geek

    Designer Diary: Push Push Penguin, or A Bias Towards Waddling | BoardGameGeek News

    • April 18, 2025
    • By author-avatar ChrisChanLand
    • 0 comments
    by Christopher Chan It's amazing what three bored board game designers can do on a six-hour car ride. Push Push Pengui...

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