08
May
Designer Diary: The Birth of Trickerion | BoardGameGeek News
by Viktor Péter
The Beginning
Great games are often born as a result of meticulous planning and years of industry expe...
06
May
Designer Diary: How Corps of Discovery Came to Be | BoardGameGeek News
by Jay Cormier
Corps of Discovery started, in essence, on a call with Buffalo Games.
John Bell from Buffalo Games aske...
02
May
Designer/Publisher Diary: Lifeboat | BoardGameGeek News
by Jeff Siadek
The seed of the idea came in the mid-1990s when I was playing a game with friends that was better suited...
29
Apr
Designer Diary: Flash Point: Legacy of Flame | BoardGameGeek News
by Ken Franklin
In December 2020, game designer Ken Franklin was having a random conversation with Tricia Sydney, the...
25
Apr
Designer Diary: Timelancers | BoardGameGeek News
by Party Tails
Traveling Back to the Beginning
The development process for Timelancers started in 2020 and stemmed fro...
22
Apr
Designer Diary: 7th Inning Stretch, or Game Design Is 90% Mental, and the Other Half Is Physical | BoardGameGeek News
by Justin Schroeder
There is, perhaps, no greater analogy for game design than baseball. To the casual observer, baseba...
20
Apr
Designer Diary: Top Tier | BoardGameGeek News
by Stopgap Games
Hey, we're Stopgap Games — three board game hobbyists-turned-designers, and we recently launched our f...
18
Apr
Designer Diary: Push Push Penguin, or A Bias Towards Waddling | BoardGameGeek News
by Christopher Chan
It's amazing what three bored board game designers can do on a six-hour car ride.
Push Push Pengui...
15
Apr
Designer Diary: Super Boss Monster | BoardGameGeek News
by Hayden Dillard
Super Boss Monster is the 2025 sequel to Boss Monster: The Dungeon Building Card Game. It's a great e...
08
Apr
Designer Diary: Galactic Cruise | BoardGameGeek News
by Koltin Thompson
Galactic Cruise is a heavy, strategic Eurostyle game featuring worker placement, tableau building, m...