03
Apr
Designer Diary: Takeover, or How I Stopped Hating Ladder Climbers | BoardGameGeek News
by Ron Sierra
I used to hate ladder climbers, that is, card games that have players essentially outbidding each other w...
03
Apr
GAMA Expo 2025: For All Mankind, Verdant Arizona, Gems of Iridescia, Vine, and Gnomes & Wizards | BoardGameGeek News
by W. Eric Martin
▪️ At GAMA Expo 2025, Douglas Beyers described For All Mankind, which he co-designed Julia Drachman a...
03
Apr
Off the Shelf
Last week,a reader had some interesting things to say in the comments to my post, "Now Make It YOUR Tékumel" (Part I):Ja...
03
Apr
Ethyria The South & Rumours of Adventure
The names here I used google translateKallikantzaros are greek goblins that come from the underworld once a year, people...
03
Apr
Campaign Design Lessons from The Court of Cock a Knee – Roleplaying Tips
On Saturday’s Q&A call, Wizard of Adventure Andy shared his latest Campaign Prospectus — a kind of elevator pitch fo...
03
Apr
There Is Only One That Matters
Apr 3, 2025 Subscribe to the newsletter for ideas and resources delivered to your inbox and get a free Adventure Design...
03
Apr
DF Felltower Spellstones further rulings
There are a bunch of rules about spellstones in this post - I'll duplicate them here, to save clicking around when my pl...
03
Apr
A Review Policy
You might have noticed I review modules, and occasionally games. I do this for two reasons: The first is that I want to ...
03
Apr
Minimum viable setting
How to make the "minimum viable setting"? What I want to do is create something that leaves almost NO work for the GM.Bu...
03
Apr
DMs Guild Review: Happy Jack’s Funhouse
“Happy Jack loves you!” Happy Jack’s Funhouse is a short horror adventure by Jeff C. Stevens and Remley Farr. Part...