SMOOSH JUICE
Felltower and the Air Gate

A few more notes on the “Air Gate” the PCs are exploring.
– there is a beautiful wilderness below them, but no sign of organized, intelligent life. No signs of destruction, either.
– the clouds meander around, and it seems likey each are on their own wind. Or on different tracks of wind, perhaps. Whatever it is, the winds change a lot and you can easily see a cloud moving too and fro with another nearby moving on a steady line, or not moving at all. There is a logic to this, but no one has the tools to manage discenring that. Maybe they’ll guess it. It’s a mystery but it doesn’t need solving to make this worth the delve.
– the PCs loaded up for air elementals, but this isn’t some elemental plane of air. It’s a different thing. One of the players is waiting to hear Fe-Fi-Fo-Fum and find a goose to steal, and I won’t comment if he’s right or not. That doesn’t mean there aren’t air elementals, but it’s not a repository of elementals of all kinds.
– there clearly are giant beings here – huge chairs, huge castles, huge everything. But also some evidence of “normal” sized people, based on some trophies.
– I think this might be a repeat delve gate, as long as the players manage their resources and delves well. So, nevermind, I take that back. It’s one good delve and then three “this got too hard” delves. 😉
– Next delve date is still TBD. But I’m glad they finally feel they have the 3-layer deep flying ability to risk a delve here.