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Discover Pulp Romance, Explore Night Soil, and Pledge for a Knockoff | BoardGameGeek News

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by W. Eric Martin

When I first wrote about the effect of U.S. tariffs on goods from China following GAMA Expo 2025, I mentioned that some publishers plan to crowdfund more in order to sell copies directly to buyers and make a higher margin per game in order to cover costs.

In addition, I talked about publishers possibly switching to a “direct sale only” model in which games are available via crowdfunding, then only at conventions, with publishers shrinking their print runs in order to bring fewer goods into their warehouse and sell through product faster. In its pre-launch info for Aeon’s End: Beyond the Breach, which I covered the other day, Indie Boards & Cards writes:

[W]e have decided that Aeon’s End: Beyond the Breach will not enter regular retail distribution after this project, for as long as tariffs add significant cost. That doesn’t mean there will be no way to get the game if you don’t back the project – we will still sell items at conventions and possibly offer the games direct — but this Gamefound will be the best and easiest way to get the game in the U.S. We are looking at options to offer Aeon’s End: Beyond the Breach in retail in other countries. As many of you know, it’s been difficult to get some of the products in many countries!



Everyone in the U.S. who backs crowdfunding campaigns needs to read the fine print more closely these days…

ā–Ŗļø One example of this can be seen in the campaign for Night Soil, a 2-5 player game from Jon Moffat that Grail Games is crowdfunding for release in Q4 2025, with pick-up being possible at SPIEL Essen 25. Will U.S. buyers need to pay a tariff on Night Soil when they bring it home from Essen? We’ll find out!

As for the setting of the game:

As the exemplar of cultural progress in Europe, Tudor London (1485-1603) is at the spear’s edge of cultural and technological development. However, as modern plumbing is still generations away, the city is gradually filling up with human waste, making it a terribly fragrant place to live.

Non-final components


In Night Soil, players run competing night soil companies. By night, laborer cards will be used to carefully maneuver waste cubes through the narrow streets of London to turn a profit and to recruit workers. By day, these workers can be sent out into London to advertise, to garner favor with local businesses, or to improve their company’s assets. However, crowds of workers do tend to add to the waste problem…

At the end of the game, the player who has managed to make the most money wins!



The crowdfunding campaign includes this warning note: “Prices shown on the Kickstarter page are net values and they will be increased by shipping tariffs for U.S. backers. As the tariff situation is in flux, we will not charge customers their tariff fee now. Tariff fees will be collected in our post-campaign pledge manager. We will do our best for our backers and will share the cost of this extra fee.” (Emphasis in the original.)

ā–Ŗļø Eden: The New World, which publisher Happy Together Games, is crowdfunding on Gamefound, is a new version of the Eden: Survive the Apocalypse game system that designer Pierre Joanne and publisher Taban Miniatures debuted in 2009.

Here’s an overview of this 2-4 player game:

Eden: The New World is a miniatures game that immerses you in a dark and mature post-apocalyptic universe. It is a game of deep tactical richness that combines a strong requirement in the placement of your fighters and the multiple combinatorial possibilities of combat systems and special abilities. Thanks to a unique and original movement system and the resources you will have to collect on the field, the game is not only fast (one hour per game on average) but also particularly immersive.



“Dark and mature”? Are we talking about night soil again?!

Eden: The New World is available as a physical game complete with miniatures and accessories or as STL files that allow you to print your own figures and terrain…which would mean a U.S. backer would pay a tariff only on the raw material, yes? A new decision with every project!

ā–Ŗļø In April 2025, designer Steve Finn announced that he would cease publishing physical games through his Dr. Finn’s Games brand and would instead design game books.

His first release, Dr. Finn’s Book of Solo Strategy and Word Games, is being crowdfunded through mid-May 2025, with backers able to purchase PDFs of one or more of the included games or pledge US$1 to be notified of the book’s discounted availability through Amazon in the near future. All backers also receive a PDF of the solo game Nanga Parbat: Alone in the Wilderness.



Here’s his pitch for the book:

Dr. Finn’s Book of Solo Strategy and Word Games contains eight solo games that can be played in the book without cutting them out. Each game uses one sheet of paper and requires only 1-5 dice and a pencil. The book contains eight copies of each game, as well as a score chart to track your scores. The games are:

• Cosmic Run: Mission One

• Spell It Out

• Pen Pals

• Crunch the Numbers

• My Perfect City

• Leftover Letters

• The Little Flower Shop: Open for Business

• Word Wrap

All of the games except Cosmic Run: Mission One are also playable as multiplayer solitaire. In this case, the player sheets need to be cut out of the book and/or copied.



Now that’s an ideal tariff-avoiding production…even though Finn announced this career shift prior to tariffs on Chinese goods rising above 20%.

ā–Ŗļø I rarely dip into RPGs in this space, but I previously covered Banana Chan‘s solitaire, horror-based RPG Forgery because it sounded like a fascinating concept, and two years later she’s crowdfunding a new title in what has become the Mephistopheles Trilogy.

Here’s an overview of Knockoff:

It’s 2024. Fashion Week is only a couple of months away in New York City, and your boss is expecting you to come up with a design that will make an impact on the company’s bottom line. You moved to the city thinking you’d be the next Willi Smith or Dapper Dan, but you ended up at this company, where you scour the internet for other people’s designs to put onto T-shirts to make enough money to pay for rent. Hopefully this opportunity from your boss will finally put your name on the map.

Knockoff is a story of a desperate and burnt out fast fashion designer named Marcos, who discovers a cursed dress design from an estate sale. You, the player, inhabit Marcos’ point of view as you read about his story, journaling your character’s thoughts, feelings, and reactions at specific prompts.

What’s more, you will be cut out fabric textures and glue them over a croquis (a drawing of a fashion model) in a choose-your-own-path style of immersive storytelling that uses the dress you’re creating to determine the outcome of Marcos’ story.

You don’t need a background in fashion to create a dress. Keep a pair of scissors and glue or tape handy, then follow the directions to create your masterpiece.



•••


Shoot, I had started a c.f. round-up earlier with this game, then I got distracted by tariff nonsense and now its campaign has ended. The publisher has it open for late pledges, though, so let’s still take a look at this steamy offering:

ā–Ŗļø Following 2018’s Pulp Detective and 2020’s Pulp Invasion, designer Todd Sanders and publisher AVStudioGames are dipping into the past for another dose of pulp action, specifically for Pulp Romance, a solitaire card game about searching for your lost love in Europe between the two world wars:

The two main mechanisms of the game are placement and adjacency. From a “journey row”, you acquire cards in five suits — cities, friends, detectives, newspapers, and bankers – and place them in your search tableau, activating them, with their actions dependent on cards previously played. You need to defeat a sixth suit — rivals — when they’re dealt to the journey row through management of your tableau. Custom dice give bonus abilities to your chosen character, with the game including four double-sided characters and four double-sided love loves.



Pulp Romance is being crowdfunded through the end of April 2025, with a Companions expansion offering more characters and lost loves, along with a group of companions.

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